![]() ![]() Next, Maya uses a “bump mapping” approach instead of normal lighting or reflection. This is different from other packages that render objects as individual polygon points. ![]() These points can then be used to create the final image. This means that objects are not rendered as individual polygons but rather as a mesh of points. For one thing, Maya uses a “point cloud” approach to Rendering instead of a “ray tracing” approach. ![]() However, some users may be surprised to learn that rendering in Maya is different from other software packages like blender, v-ray, corona, cinema 4d, and 3ds max. Since its inception, Maya has been known for its ease of use and the ability to create high-quality renderings. ![]()
0 Comments
Leave a Reply. |